How To Play Trouble Game: Rules [Updated 2019]

Trouble is one of the best games for 2-4 players. If you are two players and want to play, then it’s the best choice for you. So what you wish to’s before you start, You need a specialized board containing a pop-die roller (called POP-O-MATIC). Also, you need to follow some Trouble game rules, In the goal of the game is to be the first player to move from all of your pieces from “Home” to “Finish.”

So let’s started How To Play Trouble

Firstly is to choose one of your favorite colors, and put all four of your colored part in your “Home” spot. Roll the die (this involves pressing the dome of the pop-die roller, causing the die to jump and roll) to determine which player goes first. The player with the highest roll goes first and play proceeds clockwise (to the left). Here All you need to know about Trouble Game: Rules.

How To Play Trouble Game: Rules [Updated 2019]

  1. On your first turn, you must pop a number 6 to move one of your pegs out of HOME and into START on the playing track. You pop only once. If you do not pop a six on your first turn, you Cannot move any of your pegs and must wait until your next turn to try again.
  2. OnCe you pop a 6, move one of your pegs into START. Pop again (remember, you have a free turn for mopping a 6) and run the peg in START on the slaying tracks the number of spaces shown on the die.
  3. Always move your pegs ClOCkwise around the playing track. Count each space whether it is empty or full.
  4. Always move your pegs ClOCkwise around the playing track. Count each space whether it is empty or full.
  5. Pop and move all of your pegs as above. When you pop a 6, you can either run a new peg out to START or move a leg already in the playing track. Then pop again. If you pop any other number, move one of your pegs already in the playing track.
  6. If your peg lands on a space that already has an oppo- net’s peg in it, the opponent’s peg returns to its HOME and must start all over again. (See Figure 3.) Your peg now oCCupies that spaCe.
  7. If another player‘s peg is in your START space when you roll a 6 and want to move a peg out of HOME, that player’s peg is sent back to HOME and you move your peg into START. If your peg is in your START space when you pop a 6, you cannot bring a new peg out. You must use the 6 to move a peg already in the playing track. You cannot land on your pegs.
  8. The Finish Line: When a peg has moved once around the gameboard, it enters its matching Color FINISH line. A peg cannot go around the gameboard more than once.

A peg can only enter FINISH if the exact number required to get into one of the FINISH spaces is popped. Pegs in FINISH are safe from other players‘ pegs because no player can move into another player’s FINISH line. Pegs can move within a FINISH area only in the direction of the arrows and by exact Count of the die.

BE A WINNER!

The first player to move all four pegs of his/her Color once around the gameboard and into FINISH is the winner. The game continues to see who comes in Second or third.

Read More: How to Play Dominoes [Easiest Way]

We will be happy to hear your questions or comments about this game.

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